The shieldbreaker and the grave robber are also very useful with their attacks that ignore protection.Īt the champion level, the skeleton has a lot of protection and it becomes important to either be able to pierce the protection, or have enough escape to prevent it to stick to a hero. The Crusader with his bonuses against unholy is quite effective, as is the leper with his higher base damage. You must destroy the skeleton that clings to the hero as quickly as possible. In addition, the Brigands make their home here, with a powerful. The Weald plays host to a widespread and unnatural fungal infestation, and the fruits and victims of this spreading corruption are the primary dangers faced when exploring here. The only roads to the Hamlet pass through these woods, making it an important area to cleanse. It's a battle of attrition, where the danger is not damage but stress. The Weald is the second dungeon that can be explored. And at the end of a turn where the skeleton at the front is there, the latter will cling to the hero at rank 1, preventing him from moving and deal stress to him with each action, while healing the crew with each action. Other boss guidesĪt the beginning of the fight or a turn where there is no skeleton in front, the first action of the crew will be to invoke it. This is a small guide to help you beat the sodden crew, the sunken crew and the drowned crew bosses in the cove dungeon.
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